Monday, June 1, 2015
Wednesday, May 7, 2014
Superior Spiderman
My attempt to make Superior Spidey. It was gonna be my entry for this year Comicon Challenge but I missed the deadline. I'm still planning to finish him when I'm not busy with million other things.
Labels:
3d,
concept,
peter parker,
superior spiderman,
zbrush
Tuesday, April 9, 2013
Dieselpunk
I've been itching to do a new project. I thought it'd be interesting to do some dieselpunk art.
Sketches
Body Proportion (rough)
Sketches
3D Sketch
Body Proportion (rough)
Labels:
3d,
concept,
dieselpunk,
femme fatale,
military,
military woman,
robots
Tuesday, February 19, 2013
Cancelled Mortal Kombat HD Arcade Kollection
Here's some work that I did for cancelled project "Mortal Kombat HD: Arcade Kollection". I was responsible in creating 3D models for the animality and some of the background characters.
Mileena Head
Mileena head model for the cancelled project. The original idea was to update the ending in the second game with the new actor head. It was tricky to redesign/up-res her head for the high definition because the original picture was so small. Plus, this was before the new Mortal Kombat 9 game was out. Now that I see it again, I prefer if her eyes to be less human-like.
Stryker's Animality
Liu Kang's Fatality/Animality
Note: Trying to recreate one of the most iconic fatalities in MK universe was not an easy task. Liu Kang’s dragon had gone through multiple iterations and this one was the latest version we had. It was no mean the final version, but we were getting to the right direction.
Cyrax's Animality
Labels:
cyrax,
dragon,
liu kang,
mortal kombat,
mortal kombat hd,
shark,
zbrush
Friday, November 23, 2012
The Magdalena Revisited
I decided to revisit one of my old project because I wasn't happy with the presentation. Plus, I thought it's a good time to play around with the new Marmoset Toolbag and the different shaders. I'll post the breakdown video later. Please view it in HD to see the details better.
Wednesday, October 17, 2012
Tuesday, October 16, 2012
Monsterology - Nukotoys
Since the game has been released for a couple of months now, I can share with you guys some work I did for an app called Monsterology. The game was originally developed by Other Ocean Interactive but was completed by Sabertooth Interactive. Monsterology is a 3D turn-based strategy game based on the New York Times bestselling "Ology" series. It is the first game on iOS that incorporates physical trading cards into the gameplay. You can summon monsters and items by tapping the card onto your iOS devices. Monsterology is available now on iTunes / App Store for iPad and iPhone as a free download.
Apart from modeling and texturing, my other responsibilities were to set a visual target for the monsters and developed the look for the corrupted (dark) and king version of the monsters. All the models were done in Maya and all the textures were hand-painted using Photoshop and ZAppLink (ZBrush).
Apart from modeling and texturing, my other responsibilities were to set a visual target for the monsters and developed the look for the corrupted (dark) and king version of the monsters. All the models were done in Maya and all the textures were hand-painted using Photoshop and ZAppLink (ZBrush).
Construction
In-Game Screenshot
Here's a sample of how the model looks like in the game. This one was taken with an iPad. All the in-game models use 256x256 texture.
(More to come)
Tuesday, February 15, 2011
Duty Calls Sample Works
You guys may have heard a mock game that’s recently released called Duty Calls. For those who are not familiar with it, it’s basically a parody of Call of Duty games (it's not part of CoD series). The game was developed by Other Ocean Interactive and took 1 1/2 - 2 months to develop. It's really short development time but we managed to deliver it.
PC Arms (modeled, sculpted and textured) - 3 days
Props (modeled, sculpted, textured, rigged and animated) - 1 week
PC Arms (modeled, sculpted and textured) - 3 days
Props (modeled, sculpted, textured, rigged and animated) - 1 week
Labels:
bulletstorm,
duty calls,
maya,
military,
photoshop,
pixologic,
zbrush
Wednesday, February 9, 2011
Speed Sculpting - Clint Eastwood Caricature
Around 1 hr 30 min sculpting. It's loosely based on a drawing that my co-worker, David Boudreau, made. You can check his original drawing here . Not quite happy how it turned out. I'll probably keep working on it.
Timelapse
(really sorry for the crappy quality)
Timelapse
(really sorry for the crappy quality)
Labels:
caricature,
clint eastwood,
pixologic,
speed sculpting,
zbrush
Thursday, February 3, 2011
Saturday, January 22, 2011
Thursday, November 11, 2010
Monday, December 28, 2009
Primal Carnage - Some Texture Works
Sorry for the lack of update but I thought I'd share you the upcoming project my friends and I have been working on our spare time (the project was announced recently). I work mainly as Texture Artist on this project. I textured the tyrannosaurus, dilophosaurus, pteranodon, all the weapons and some props in the game. Make sure you all check out the project on the Mod DB and the official website HERE .
Tyrannosaurus (modeled by Henrique Naspolini & rendered in 2008 maya MR)
In-game (in Unigine)
Old Sniper Rifle (modeled by Sebi Buchwald & captured in Marmoset)
Here's the sneak peak of tyrannosaurus (plus other models) in action.
Primal Carnage - Animation WIP Teaser video - Mod DB
Tech Demo
(make sure to watch in HD)
More to come...
Tyrannosaurus (modeled by Henrique Naspolini & rendered in 2008 maya MR)
In-game (in Unigine)
Old Sniper Rifle (modeled by Sebi Buchwald & captured in Marmoset)
Here's the sneak peak of tyrannosaurus (plus other models) in action.
Primal Carnage - Animation WIP Teaser video - Mod DB
Tech Demo
(make sure to watch in HD)
More to come...
Labels:
dino,
dinosaur texture,
primal carnage,
trex,
tyrannosaurus
Friday, July 24, 2009
2009 Comicon Challenge - The Magdalena
This year I decided to model Magdalena from Witchblade universe. The goal is to make her stylized like in the comics with more superhero body proportion (and to represent Top Cow Comics of course). The full progress can be viewed HERE
Beauty Sheet
Presentation Sheet
Construction Sheet
Texture Sheet
[Update] - High Resolution model (Click to see the full image)
[Update] - Low Resolution Model
Concept Sheet
The Process
2D Sketch - 1 day
3D Sketch - 4/5 days
I usually start with concept art but this time I decided to jump right into 3D sketch first since I already know what I want to do on the model. But I'll do some sketches later when I'm not too occupied. I spent a lot of time on this stage to make sure that I get the proportion and the look of the character right.
Beauty Sheet
Presentation Sheet
Construction Sheet
Texture Sheet
[Update] - High Resolution model (Click to see the full image)
[Update] - Low Resolution Model
Concept Sheet
The Process
2D Sketch - 1 day
3D Sketch - 4/5 days
I usually start with concept art but this time I decided to jump right into 3D sketch first since I already know what I want to do on the model. But I'll do some sketches later when I'm not too occupied. I spent a lot of time on this stage to make sure that I get the proportion and the look of the character right.
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