3D Artworks

Wednesday, May 7, 2014

Superior Spiderman

My attempt to make Superior Spidey. It was gonna be my entry for this year Comicon Challenge but I missed the deadline. I'm still planning to finish him when I'm not busy with million other things. 



Tuesday, April 9, 2013

Dieselpunk

I've been itching to do a new project.  I thought it'd be interesting to do some dieselpunk art. 

Sketches
3D Sketch 



Body Proportion (rough)


Tuesday, February 19, 2013

Cancelled Mortal Kombat HD Arcade Kollection

Here's some work that I did for cancelled project "Mortal Kombat HD: Arcade Kollection".  I was responsible in creating 3D models for the animality and some of the background characters.  

Mileena Head 

Mileena head model for the cancelled project. The original idea was to update the ending in the second game with the new actor head. It was tricky to redesign/up-res her head for the high definition because the original picture was so small. Plus, this was before the new Mortal Kombat 9 game was out. Now that I see it again, I prefer if her eyes to be less human-like. 


Stryker's Animality




Liu Kang's Fatality/Animality

Note: Trying to recreate one of the most iconic fatalities in MK universe was not an easy task. Liu Kang’s dragon had gone through multiple iterations and this one was the latest version we had. It was no mean the final version, but we were getting to the right direction.




Cyrax's Animality

Friday, November 23, 2012

The Magdalena Revisited

I decided to revisit one of my old project because I wasn't happy with the presentation.  Plus, I thought it's a good time to play around with the new Marmoset Toolbag and the different shaders.  I'll post the breakdown video later.  Please view it in HD to see the details better.





Wednesday, October 17, 2012

Tuesday, October 16, 2012

Monsterology - Nukotoys

Since the game has been released for a couple of months now, I can share with you guys some work I did for an app called Monsterology.  The game was originally developed by Other Ocean Interactive but was completed by Sabertooth Interactive.  Monsterology is a 3D turn-based strategy game based on the New York Times bestselling "Ology" series.  It is the first game on iOS that incorporates physical trading cards into the gameplay.  You can summon monsters and items by tapping the card onto your iOS devices.  Monsterology is available now on iTunes / App Store for iPad and iPhone as a free download.

Apart from modeling and texturing, my other responsibilities were to set a visual target for the monsters and developed the look for the corrupted (dark) and king version of the monsters.  All the models were done in Maya and all the textures were hand-painted using Photoshop and ZAppLink (ZBrush).







Construction





In-Game Screenshot

Here's a sample of how the model looks like in the game.  This one was taken with an iPad.  All the in-game models use 256x256 texture.



(More to come)

Mortal Kombat Arcarde Kollection HD

A cancelled project.  (More descriptions and shots to come)

Tuesday, February 15, 2011

Duty Calls Sample Works

You guys may have heard a mock game that’s recently released called Duty Calls. For those who are not familiar with it, it’s basically a parody of Call of Duty games (it's not part of CoD series). The game was developed by Other Ocean Interactive and took 1 1/2 - 2 months to develop. It's really short development time but we managed to deliver it.

PC Arms (modeled, sculpted and textured) - 3 days



Props (modeled, sculpted, textured, rigged and animated) - 1 week


Wednesday, February 9, 2011

Speed Sculpting - Clint Eastwood Caricature

Around 1 hr 30 min sculpting. It's loosely based on a drawing that my co-worker, David Boudreau, made. You can check his original drawing here . Not quite happy how it turned out. I'll probably keep working on it.



Timelapse
(really sorry for the crappy quality)

Thursday, February 3, 2011

Saturday, January 22, 2011

Featured on CGArena

I'm truly humbled. My portfolio is featured on CGArena. Thank you so much for the support, guys!

Thursday, November 11, 2010

Dominance War 5 Mini Challenge - Zacha'el

Beauty



Drawings


Wireframes



Construction



Textures



Pedestal

Monday, December 28, 2009

Primal Carnage - Some Texture Works

Sorry for the lack of update but I thought I'd share you the upcoming project my friends and I have been working on our spare time (the project was announced recently). I work mainly as Texture Artist on this project. I textured the tyrannosaurus, dilophosaurus, pteranodon, all the weapons and some props in the game. Make sure you all check out the project on the Mod DB and the official website HERE .

Tyrannosaurus (modeled by Henrique Naspolini & rendered in 2008 maya MR)





In-game (in Unigine)
Primal Carnage - In-Game Screen Shots

Old Sniper Rifle (modeled by Sebi Buchwald & captured in Marmoset)



Here's the sneak peak of tyrannosaurus (plus other models) in action.

Primal Carnage - Animation WIP Teaser video - Mod DB

Tech Demo
(make sure to watch in HD)


More to come...

Friday, July 24, 2009

2009 Comicon Challenge - The Magdalena

This year I decided to model Magdalena from Witchblade universe. The goal is to make her stylized like in the comics with more superhero body proportion (and to represent Top Cow Comics of course). The full progress can be viewed HERE

Beauty Sheet



Presentation Sheet



Construction Sheet



Texture Sheet



[Update] - High Resolution model (Click to see the full image)








[Update] - Low Resolution Model




Concept Sheet



The Process

2D Sketch - 1 day


3D Sketch - 4/5 days

I usually start with concept art but this time I decided to jump right into 3D sketch first since I already know what I want to do on the model. But I'll do some sketches later when I'm not too occupied. I spent a lot of time on this stage to make sure that I get the proportion and the look of the character right.