3D Artworks

Wednesday, March 30, 2011

Goddess of Thunder (tentative name)


This year for the Dominance War, my friends at work and I will be supporting the CGHub. I'm trying to do something different this time.  I haven't done a lot of hard surface modeling for awhile.  You can follow the thread HERE

Thumbs


Head Study


3D Sketch

Model (May 6, 2011)



Tuesday, February 15, 2011

Duty Calls Sample Works

You guys may have heard a mock game that’s recently released called Duty Calls. For those who are not familiar with it, it’s basically a parody of Call of Duty games (it's not part of CoD series). The game was developed by Other Ocean Interactive and took 1 1/2 - 2 months to develop. It's really short development time but we managed to deliver it.

PC Arms (modeled, sculpted and textured) - 3 days




Props (modeled, sculpted, textured, rigged and animated) - 1 week

Wednesday, February 9, 2011

Speed Sculpting - Clint Eastwood Caricature

Around 1 hr 30 min sculpting. It's loosely based on a drawing that my co-worker, David Boudreau, made. You can check his original drawing here . Not quite happy how it turned out. I'll probably keep working on it.



Timelapse
(really sorry for the crappy quality)

Thursday, February 3, 2011

Speed Sculpting - Mermaid

1 Hour 15 Minutes daily sculpting



Thursday, January 27, 2011

Daily Sculpt - Jackie Estacado Bust

4-hour sculpt. I always want to make 3D version of him. Maybe I'll make a full figure of him next with the darklings

Saturday, January 22, 2011

Featured on CGArena

I'm truly humbled. My portfolio is featured on CGArena. Thank you so much for the support, guys!

Thursday, November 11, 2010

Dominance War 5 Mini Challenge

Beauty



Drawings



Wireframes



Construction



Textures



Pedestal

Thursday, October 21, 2010

Belladonna - Texturing Practice

My first project after the long slumber (I can't believe it's been a year). It's time to update my blog again. I will only post the final model and render here. Please make sure to check my Work-in-Progress section to see the progress and maybe tips & tricks.

Here's the progress so far (I'm still at blocking in parts).



November 9

Added some tattoo. Please click on the image to see the full image.

Monday, December 28, 2009

Primal Carnage - Some Texture Works

Sorry for the lack of update but I thought I'd share you the upcoming project my friends and I have been working on our spare time (the project was announced recently). I work mainly as Texture Artist on this project. I textured the tyrannosaurus, dilophosaurus, pteranodon, all the weapons and some props in the game. Make sure you all check out the project on the Mod DB and the official website HERE .

Tyrannosaurus (modeled by Henrique Naspolini & rendered in 2008 maya MR)





In-game (in Unigine)
Primal Carnage - In-Game Screen Shots

Old Sniper Rifle (modeled by Sebi Buchwald & captured in Marmoset)



Here's the sneak peak of tyrannosaurus (plus other models) in action.

Primal Carnage - Animation WIP Teaser video - Mod DB

Tech Demo
(make sure to watch in HD)


More to come...

Tuesday, October 27, 2009

Monster Beetle

Sketch


Sculpt WIP
Note: Please click on the thumbnail to see the full image.

[Update] - October 26
Tweaked the front legs for better movement and added some teeth.

Friday, July 24, 2009

2009 Comicon Challenge - The Magdalena

This year I decided to model Magdalena from Witchblade universe. The goal is to make her stylized like in the comics with more superhero body proportion (and to represent Top Cow Comics of course). The full progress can be viewed HERE

Beauty Sheet



Presentation Sheet



Construction Sheet



Texture Sheet



Concept Sheet



The Process

2D Sketch - 1 day


3D Sketch - 4/5 days

I usually start with concept art but this time I decided to jump right into 3D sketch first since I already know what I want to do on the model. But I'll do some sketches later when I'm not too occupied. I spent a lot of time on this stage to make sure that I get the proportion and the look of the character right.



[Update] - High Resolution model (Click to see the full image)





[Update] - Low Resolution Model


Friday, June 26, 2009

Art School Review



Woot! My art school review for VanArts/Think Tank Training Centre is the featured review for this week. You can check it out HERE
Hopefully, this will be helpful info for people who are interested in going art school in BC

Monday, March 23, 2009

[DW IV] - Demon Princess (3D Entry)

Last Update: May 18, 2009

I finally completed my entry for Dominance War 4 on time. Well, not really on time. The server crashed during the last hour and it's down for good few hours because many people tried to submit their work at the same time but they give us 12 hour extension to compensate it.

Please visit my progress on Game Artisans HERE

Final Render/Beauty Shot


Presentation Page


Texture Sheet


Construction Page


Concept Art


3D Sketch (2 days)
This was done in Autodesk Mudbox 1.7.


High Resolution Sculpt (1 - 2 weeks)
The final sculpt was done in ZBrush



Low Poly Models (4 - 5 days)
I used XSI mainly for the optimization and Maya 2008 for rendering.



Pedestal


WIP Texture & Shader (1 week)


Please visit my work-in-progress thread on Game Artisans HERE