Monday, November 9, 2009
Tuesday, October 27, 2009
Monster Beetle
Friday, July 24, 2009
2009 Comicon Challenge - Magdalena
This year I decided to model Magdalena from Witchblade universe. The goal is to make her stylized like in the comics with more superhero body proportion (and to represent Top Cow Comics of course). The full progress can be viewed HERE
Beauty Sheet

Presentation Sheet

Construction Sheet

Texture Sheet

Concept Sheet

2D Sketch - 1 day

3D Sketch - 4/5 days
I usually start with concept art but this time I decided to jump right into 3D sketch first since I already know what I want to do on the model. But I'll do some sketches later when I'm not too occupied. I spent a lot of time on this stage to make sure that I get the proportion and the look of the character right.


[Update] - High Resolution model



[Update] - Low Resolution Model

Beauty Sheet

Presentation Sheet

Construction Sheet

Texture Sheet

Concept Sheet
2D Sketch - 1 day

3D Sketch - 4/5 days
I usually start with concept art but this time I decided to jump right into 3D sketch first since I already know what I want to do on the model. But I'll do some sketches later when I'm not too occupied. I spent a lot of time on this stage to make sure that I get the proportion and the look of the character right.


[Update] - High Resolution model



[Update] - Low Resolution Model
Friday, June 26, 2009
Art School Review

Woot! My art school review for VanArts/Think Tank Training Centre is the featured review for this week. You can check it out HERE
Hopefully, this will be helpful info for people who are interested in going art school in BC
Monday, March 23, 2009
[DW IV] - Demon Princess (3D Entry)
Last Update: May 18, 2009
I finally completed my entry for Dominance War 4 on time. Well, not really on time. The server crashed during the last hour and it's down for good few hours because many people tried to submit their work at the same time but they give us 12 hour extension to compensate it.
Please visit my progress on Game Artisans HERE
Final Render/Beauty Shot

Presentation Page

Texture Sheet

Construction Page

Concept Art

3D Sketch (2 days)
This was done in Autodesk Mudbox 1.7.

High Resolution Sculpt (1 - 2 weeks)
The final sculpt was done in ZBrush



Low Poly Models (4 - 5 days)
I used XSI mainly for the optimization and Maya 2008 for rendering.


Pedestal

WIP Texture & Shader (1 week)

Please visit my work-in-progress thread on Game Artisans HERE
I finally completed my entry for Dominance War 4 on time. Well, not really on time. The server crashed during the last hour and it's down for good few hours because many people tried to submit their work at the same time but they give us 12 hour extension to compensate it.
Please visit my progress on Game Artisans HERE
Final Render/Beauty Shot
Presentation Page
Texture Sheet
Construction Page
Concept Art
3D Sketch (2 days)
This was done in Autodesk Mudbox 1.7.

High Resolution Sculpt (1 - 2 weeks)
The final sculpt was done in ZBrush

Low Poly Models (4 - 5 days)
I used XSI mainly for the optimization and Maya 2008 for rendering.
Pedestal

WIP Texture & Shader (1 week)

Please visit my work-in-progress thread on Game Artisans HERE
Saturday, October 11, 2008
[Test] - Smuggler
Thursday, September 4, 2008
Cat Archer - Fantasy Olympics
New small project I've been working for 5 days (concept - 3D sketch - final texture). It's my entry for modeling competition on GameArtisans.org . It's also another practice before I jump onto bigger project.
[Update Oct 2008] - I was happy to learn I won 3rd place in the competition. Here's the link
Concept Art & 3D Sketch



Final Render


[Update Oct 2008] - I was happy to learn I won 3rd place in the competition. Here's the link
Concept Art & 3D Sketch

Final Render
Monday, August 25, 2008
[Sculpt] - Psylocke 3D Update Aug 28
After I submitted my entry for the Pirate Portraits contest I thought I'd continue to work on Psylocke from the last checkpoint. I started to work on the corset and refine the thighs more. You can find the concept here and the 3D sketch here . You can also check my progress on the model here



Time logged in (12 hours = 1 day)
7 Days & 9 hours roughly (Concept -> 3D Sketch -> present)



Time logged in (12 hours = 1 day)
7 Days & 9 hours roughly (Concept -> 3D Sketch -> present)
Saturday, August 9, 2008
Show Reel Renders
It's somewhat a repost but I thought I'd put some of the renders in my reel here to get better look of them (plus the pictures aren't compressed as much). I am responsible for all the character creation and rendering.
WARNING: Some images may take awhile to load up because they are high-resolution images




*The Thorny Devil was featured on The Third Dimension: Volume 17 link
Need for Speed: Pro Street
* Some of the images were taken during pre-Alpha stage and all images weren't used with permission.

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My Final Reels
---------------------------------------------------------------------------------------
Click HERE to see the full resolution (720x405)
Click HERE to see the HD version (1280x720) - 105 MB
Please view my other works too (HD version)
WARNING: Some images may take awhile to load up because they are high-resolution images




*The Thorny Devil was featured on The Third Dimension: Volume 17 link
Need for Speed: Pro Street
* Some of the images were taken during pre-Alpha stage and all images weren't used with permission.

---------------------------------------------------------------------------------------
My Final Reels
---------------------------------------------------------------------------------------
Click HERE to see the full resolution (720x405)
Click HERE to see the HD version (1280x720) - 105 MB
Please view my other works too (HD version)
- Compilation of my other 3D artworks - (1280x720)
- Compilation of my 2D artworks - (1280x720)
Wednesday, August 6, 2008
[3D Sketch] - Psylocke Redesign
Saturday, July 26, 2008
Something Different
Thorny Devil Pages
DW3 Characters Revisited
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