3D Artworks

Monday, December 28, 2009

Primal Carnage - Some Texture Works

Sorry for the lack of update but I thought I'd share you the upcoming project my friends and I have been working on our spare time (the project was announced recently). I work mainly as Texture Artist on this project. I textured the tyrannosaurus, dilophosaurus, pteranodon, all the weapons and some props in the game. Make sure you all check out the project on the Mod DB and please vote us for the mod of the year.

Tyrannosaurus (modeled by Henrique Naspolini & rendered in 2008 maya MR)



Sniper Rifle and Assault Rifle (modeled by Sebi Buchwald & captured in Marmoset)



Here's the sneak peak of tyrannosaurus (plus other models) in action.

Primal Carnage - Animation WIP Teaser video - Mod DB

Videos & Audio - Primal Carnage Game - Mod DB

More to come...

Monday, November 9, 2009

Slayer - Rangarem

Initial Sketch (Brett Booth inspired)



3D Sketch

Tuesday, October 27, 2009

Monster Beetle

Sketch


Sculpt WIP
Note: Please click on the thumbnail to see the full image.

[Update] - October 26
Tweaked the front legs for better movement and added some teeth.

Friday, July 24, 2009

2009 Comicon Challenge - Magdalena

This year I decided to model Magdalena from Witchblade universe. The goal is to make her stylized like in the comics with more superhero body proportion (and to represent Top Cow Comics of course). The full progress can be viewed HERE

Beauty Sheet



Presentation Sheet



Construction Sheet



Texture Sheet



Concept Sheet



2D Sketch - 1 day


3D Sketch - 4/5 days
I usually start with concept art but this time I decided to jump right into 3D sketch first since I already know what I want to do on the model. But I'll do some sketches later when I'm not too occupied. I spent a lot of time on this stage to make sure that I get the proportion and the look of the character right.



[Update] - High Resolution model





[Update] - Low Resolution Model


Friday, June 26, 2009

Art School Review



Woot! My art school review for VanArts/Think Tank Training Centre is the featured review for this week. You can check it out HERE
Hopefully, this will be helpful info for people who are interested in going art school in BC

Monday, March 23, 2009

[DW IV] - Demon Princess (3D Entry)

Last Update: May 18, 2009

I finally completed my entry for Dominance War 4 on time. Well, not really on time. The server crashed during the last hour and it's down for good few hours because many people tried to submit their work at the same time but they give us 12 hour extension to compensate it.

Please visit my progress on Game Artisans HERE

Final Render/Beauty Shot


Presentation Page


Texture Sheet


Construction Page


Concept Art


3D Sketch (2 days)
This was done in Autodesk Mudbox 1.7.


High Resolution Sculpt (1 - 2 weeks)
The final sculpt was done in ZBrush



Low Poly Models (4 - 5 days)
I used XSI mainly for the optimization and Maya 2008 for rendering.



Pedestal


WIP Texture & Shader (1 week)


Please visit my work-in-progress thread on Game Artisans HERE

Saturday, October 11, 2008

[Test] - Smuggler

2-Week Art Test

I put some captures of the work here just in case because I've been having some internet problem lately.

3D Sketch
(Mudbox) - 2 days


Final Sculpt - 3 days


Final Cage & Texture - 5 days




Rendered in Santiago Orgaz XNormal


I'll post some turnaround clip later.

Thursday, September 4, 2008

Cat Archer - Fantasy Olympics

New small project I've been working for 5 days (concept - 3D sketch - final texture). It's my entry for modeling competition on GameArtisans.org . It's also another practice before I jump onto bigger project.

[Update Oct 2008] - I was happy to learn I won 3rd place in the competition. Here's the link

Concept Art & 3D Sketch



Final Render



Monday, August 25, 2008

[Sculpt] - Psylocke 3D Update Aug 28

After I submitted my entry for the Pirate Portraits contest I thought I'd continue to work on Psylocke from the last checkpoint. I started to work on the corset and refine the thighs more. You can find the concept here and the 3D sketch here . You can also check my progress on the model here


Time logged in (12 hours = 1 day)
7 Days & 9 hours roughly (Concept -> 3D Sketch -> present)

Saturday, August 9, 2008

Show Reel Renders

It's somewhat a repost but I thought I'd put some of the renders in my reel here to get better look of them (plus the pictures aren't compressed as much). I am responsible for all the character creation and rendering.

WARNING: Some images may take awhile to load up because they are high-resolution images


*The Thorny Devil was featured on The Third Dimension: Volume 17 link

Need for Speed: Pro Street
* Some of the images were taken during pre-Alpha stage and all images weren't used with permission.

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My Final Reels
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Click HERE to see the full resolution (720x405)
Click HERE to see the HD version (1280x720) - 105 MB

Please view my other works too (HD version)

Wednesday, August 6, 2008

[3D Sketch] - Psylocke Redesign

I just started a new project. Also, I added new section "My Reels" where I put my animations/reels (it's on the right side of the page).

Time logged in
4 Days (Concept art & 3D Sketch finished)

Some Sculpting Practice

Hand sculpt based on personal hand

Another practice on female skull

Saturday, July 26, 2008

Something Different

I compiled some of my works into one image and this was the result. I was quite happy how it turned out. It's rather busy but enjoy :D.
WARNING: Some images may take awhile to load up because they are high-resolution images



Thorny Devil Pages

Time to put this one to the rest (for now...) and move on the new project. There are some parts that I want to change and add but it's good for now.

WARNING: Some images may take awhile to load up because they are high-resolution images