3D Artworks

Tuesday, October 16, 2012

Monsterology - Nukotoys

Since the game has been released for a couple of months now, I can share with you guys some work I did for an app called Monsterology.  The game was originally developed by Other Ocean Interactive but was completed by Sabertooth Interactive.  Monsterology is a 3D turn-based strategy game based on the New York Times bestselling "Ology" series.  It is the first game on iOS that incorporates physical trading cards into the gameplay.  You can summon monsters and items by tapping the card onto your iOS devices.  Monsterology is available now on iTunes / App Store for iPad and iPhone as a free download.

Apart from modeling and texturing, my other responsibilities were to set a visual target for the monsters and developed the look for the corrupted (dark) and king version of the monsters.  All the models were done in Maya and all the textures were hand-painted using Photoshop and ZAppLink (ZBrush).







Construction





In-Game Screenshot

Here's a sample of how the model looks like in the game.  This one was taken with an iPad.  All the in-game models use 256x256 texture.



(More to come)

Mortal Kombat Arcarde Kollection HD

A cancelled project.  (More descriptions and shots to come)

Tuesday, February 15, 2011

Duty Calls Sample Works

You guys may have heard a mock game that’s recently released called Duty Calls. For those who are not familiar with it, it’s basically a parody of Call of Duty games (it's not part of CoD series). The game was developed by Other Ocean Interactive and took 1 1/2 - 2 months to develop. It's really short development time but we managed to deliver it.

PC Arms (modeled, sculpted and textured) - 3 days



Props (modeled, sculpted, textured, rigged and animated) - 1 week


Wednesday, February 9, 2011

Speed Sculpting - Clint Eastwood Caricature

Around 1 hr 30 min sculpting. It's loosely based on a drawing that my co-worker, David Boudreau, made. You can check his original drawing here . Not quite happy how it turned out. I'll probably keep working on it.



Timelapse
(really sorry for the crappy quality)

Thursday, February 3, 2011

Saturday, January 22, 2011

Featured on CGArena

I'm truly humbled. My portfolio is featured on CGArena. Thank you so much for the support, guys!

Thursday, November 11, 2010

Dominance War 5 Mini Challenge - Zacha'el

Beauty



Drawings


Wireframes



Construction



Textures



Pedestal

Monday, December 28, 2009

Primal Carnage - Some Texture Works

Sorry for the lack of update but I thought I'd share you the upcoming project my friends and I have been working on our spare time (the project was announced recently). I work mainly as Texture Artist on this project. I textured the tyrannosaurus, dilophosaurus, pteranodon, all the weapons and some props in the game. Make sure you all check out the project on the Mod DB and the official website HERE .

Tyrannosaurus (modeled by Henrique Naspolini & rendered in 2008 maya MR)





In-game (in Unigine)
Primal Carnage - In-Game Screen Shots

Old Sniper Rifle (modeled by Sebi Buchwald & captured in Marmoset)



Here's the sneak peak of tyrannosaurus (plus other models) in action.

Primal Carnage - Animation WIP Teaser video - Mod DB

Tech Demo
(make sure to watch in HD)


More to come...

Friday, July 24, 2009

2009 Comicon Challenge - The Magdalena

This year I decided to model Magdalena from Witchblade universe. The goal is to make her stylized like in the comics with more superhero body proportion (and to represent Top Cow Comics of course). The full progress can be viewed HERE

Beauty Sheet



Presentation Sheet



Construction Sheet



Texture Sheet



[Update] - High Resolution model (Click to see the full image)








[Update] - Low Resolution Model




Concept Sheet



The Process

2D Sketch - 1 day


3D Sketch - 4/5 days

I usually start with concept art but this time I decided to jump right into 3D sketch first since I already know what I want to do on the model. But I'll do some sketches later when I'm not too occupied. I spent a lot of time on this stage to make sure that I get the proportion and the look of the character right.



Friday, June 26, 2009

Art School Review



Woot! My art school review for VanArts/Think Tank Training Centre is the featured review for this week. You can check it out HERE
Hopefully, this will be helpful info for people who are interested in going art school in BC

Monday, March 23, 2009

[DW IV] - Demon Princess Iryx (3D Entry)

Last Update: May 18, 2009

I finally completed my entry for Dominance War 4 on time. Well, not really on time. The server crashed during the last hour and it's down for good few hours because many people tried to submit their work at the same time but they give us 12 hour extension to compensate it.

Please visit my progress on Game Artisans HERE

Final Render/Beauty Shot


Presentation Page


Texture Sheet



Construction Page


Concept Art


High Resolution Sculpt (10 -12 days)
The final sculpt was done in ZBrush






Low Poly Models (4 - 5 days)
I used XSI mainly for the optimization and Maya 2008 for rendering.




Pedestal




3D Sketch (2 days)
This was done in Autodesk Mudbox 1.7.




WIP Texture & Shader (1 week) 



Please visit my work-in-progress thread on Game Artisans HERE