3D Artworks

Monday, December 28, 2009

Primal Carnage - Some Texture Works

Sorry for the lack of update but I thought I'd share you the upcoming project my friends and I have been working on our spare time (the project was announced recently). I work mainly as Texture Artist on this project. I textured the tyrannosaurus, dilophosaurus, pteranodon, all the weapons and some props in the game. Make sure you all check out the project on the Mod DB and the official website HERE .

Tyrannosaurus (modeled by Henrique Naspolini & rendered in 2008 maya MR)

In-game (in Unigine)
Primal Carnage - In-Game Screen Shots

Old Sniper Rifle (modeled by Sebi Buchwald & captured in Marmoset)

Here's the sneak peak of tyrannosaurus (plus other models) in action.

Primal Carnage - Animation WIP Teaser video - Mod DB

Tech Demo
(make sure to watch in HD)

More to come...

Friday, July 24, 2009

2009 Comicon Challenge - The Magdalena

This year I decided to model Magdalena from Witchblade universe. The goal is to make her stylized like in the comics with more superhero body proportion (and to represent Top Cow Comics of course). The full progress can be viewed HERE

Beauty Sheet

Presentation Sheet

Construction Sheet

Texture Sheet

[Update] - High Resolution model (Click to see the full image)

[Update] - Low Resolution Model

Concept Sheet

The Process

2D Sketch - 1 day

3D Sketch - 4/5 days

I usually start with concept art but this time I decided to jump right into 3D sketch first since I already know what I want to do on the model. But I'll do some sketches later when I'm not too occupied. I spent a lot of time on this stage to make sure that I get the proportion and the look of the character right.

Friday, June 26, 2009

Art School Review

Woot! My art school review for VanArts/Think Tank Training Centre is the featured review for this week. You can check it out HERE
Hopefully, this will be helpful info for people who are interested in going art school in BC

Monday, March 23, 2009

[DW IV] - Demon Princess Iryx (3D Entry)

Last Update: May 18, 2009

I finally completed my entry for Dominance War 4 on time. Well, not really on time. The server crashed during the last hour and it's down for good few hours because many people tried to submit their work at the same time but they give us 12 hour extension to compensate it.

Please visit my progress on Game Artisans HERE

Final Render/Beauty Shot

Presentation Page

Texture Sheet

Construction Page

Concept Art

High Resolution Sculpt (10 -12 days)
The final sculpt was done in ZBrush

Low Poly Models (4 - 5 days)
I used XSI mainly for the optimization and Maya 2008 for rendering.


3D Sketch (2 days)
This was done in Autodesk Mudbox 1.7.

WIP Texture & Shader (1 week) 

Please visit my work-in-progress thread on Game Artisans HERE