Sorry for the lack of update but I thought I'd share you the upcoming project my friends and I have been working on our spare time (the project was announced recently). I work mainly as Texture Artist on this project. I textured the tyrannosaurus, dilophosaurus, pteranodon, all the weapons and some props in the game. Make sure you all check out the project on the Mod DB and the official website HERE .
Tyrannosaurus (modeled by Henrique Naspolini & rendered in 2008 maya MR)
In-game (in Unigine)
Old Sniper Rifle (modeled by Sebi Buchwald & captured in Marmoset)
Here's the sneak peak of tyrannosaurus (plus other models) in action.
Primal Carnage - Animation WIP Teaser video - Mod DB
Tech Demo
(make sure to watch in HD)
More to come...
Monday, December 28, 2009
Friday, July 24, 2009
2009 Comicon Challenge - The Magdalena
This year I decided to model Magdalena from Witchblade universe. The goal is to make her stylized like in the comics with more superhero body proportion (and to represent Top Cow Comics of course). The full progress can be viewed HERE
Beauty Sheet
Presentation Sheet
Construction Sheet
Texture Sheet
[Update] - High Resolution model (Click to see the full image)
[Update] - Low Resolution Model
Concept Sheet
The Process
2D Sketch - 1 day
3D Sketch - 4/5 days
I usually start with concept art but this time I decided to jump right into 3D sketch first since I already know what I want to do on the model. But I'll do some sketches later when I'm not too occupied. I spent a lot of time on this stage to make sure that I get the proportion and the look of the character right.
Beauty Sheet
Presentation Sheet
Construction Sheet
Texture Sheet
[Update] - High Resolution model (Click to see the full image)
[Update] - Low Resolution Model
Concept Sheet
The Process
2D Sketch - 1 day
3D Sketch - 4/5 days
I usually start with concept art but this time I decided to jump right into 3D sketch first since I already know what I want to do on the model. But I'll do some sketches later when I'm not too occupied. I spent a lot of time on this stage to make sure that I get the proportion and the look of the character right.
Friday, June 26, 2009
Art School Review
Woot! My art school review for VanArts/Think Tank Training Centre is the featured review for this week. You can check it out HERE
Hopefully, this will be helpful info for people who are interested in going art school in BC
Monday, March 23, 2009
[DW IV] - Demon Princess Iryx (3D Entry)
Last Update: May 18, 2009
I finally completed my entry for Dominance War 4 on time. Well, not really on time. The server crashed during the last hour and it's down for good few hours because many people tried to submit their work at the same time but they give us 12 hour extension to compensate it.
Please visit my progress on Game Artisans HERE
Final Render/Beauty Shot
Texture Sheet
Construction Page
Concept Art
High Resolution Sculpt (10 -12 days)
The final sculpt was done in ZBrush
Low Poly Models (4 - 5 days)
I used XSI mainly for the optimization and Maya 2008 for rendering.
Pedestal
3D Sketch (2 days)
This was done in Autodesk Mudbox 1.7.
WIP Texture & Shader (1 week)
Please visit my work-in-progress thread on Game Artisans HERE
I finally completed my entry for Dominance War 4 on time. Well, not really on time. The server crashed during the last hour and it's down for good few hours because many people tried to submit their work at the same time but they give us 12 hour extension to compensate it.
Please visit my progress on Game Artisans HERE
Final Render/Beauty Shot
Presentation Page
Texture Sheet
Construction Page
Concept Art
High Resolution Sculpt (10 -12 days)
The final sculpt was done in ZBrush
Low Poly Models (4 - 5 days)
I used XSI mainly for the optimization and Maya 2008 for rendering.
Pedestal
3D Sketch (2 days)
This was done in Autodesk Mudbox 1.7.
WIP Texture & Shader (1 week)
Please visit my work-in-progress thread on Game Artisans HERE
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