3D Artworks

Monday, December 28, 2009

Primal Carnage - Some Texture Works

Sorry for the lack of update but I thought I'd share you the upcoming project my friends and I have been working on our spare time (the project was announced recently). I work mainly as Texture Artist on this project. I textured the tyrannosaurus, dilophosaurus, pteranodon, all the weapons and some props in the game. Make sure you all check out the project on the Mod DB and the official website HERE .

Tyrannosaurus (modeled by Henrique Naspolini & rendered in 2008 maya MR)





In-game (in Unigine)
Primal Carnage - In-Game Screen Shots

Old Sniper Rifle (modeled by Sebi Buchwald & captured in Marmoset)



Here's the sneak peak of tyrannosaurus (plus other models) in action.

Primal Carnage - Animation WIP Teaser video - Mod DB

Tech Demo
(make sure to watch in HD)


More to come...

3 comments:

MidnightDragon said...

:C Youre animation looks very stiff, the grass looks like water because of how it moves, the lighting is way the hell too bright, and the textures on the rock looks like melted rubber.

Jeremy Kohar said...

Thanks for the comment. But what most people don’t know is that everything was done about a month before the GDC. We realize it’s not perfect but I think it’s still impressive that they managed to put this together in such short period of time. Plus, it’s supposed to be tech demo (proof-of-concept) so everything you see here is not the final assets. In fact, they’re upres-ing all the assets in this video after the GDC to show them to the potential publishers. Also as I mentioned before, I wasn’t responsible for everything in this video. I work mostly as consultant in this project and part-time texture artist on the dinosaurs.

Kalyani Rajalingham said...

I think that your work looks amazing!!! Keep at it! And Good luck...